Blobbles It was made in Febuary of 2015 over four days as part of a sprint week at Sheridan, for Holland Bloorview Kids Rehabilitation Hospital, which had pitched the idea of making "games" for their "Screenplay" system - a hands free
Blobbles was more of an interactive design experience than a video game, but it made use of the same skills of design and Unity workflow that I had developed.
I was responsible for all Coding and implementation of assets in the project. My first objective was to program an extension of the given sytem to allow players to click on and interact with objects on the screen.
Above is some footage of the game in action. I coded all the behaviors independently from other team members in a timely manner, while they worked on visuals and art. I also deisgned many of the behavior pattrens before implementing them.